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Hands on Funding - best practice, case study and more than money - behind the scenes of developing games in the German capital region


Ina Göring (Medienboard Berlin-Brandenburg GmbH)
Uta Eberhardt (Creative Europe Desk Berlin-Brandenburg)
Johannes Kristmann (Maschinen-Mensch)
Riad Djemili (Maschinen-Mensch)
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Luckily, Berlin became the home of a a very diverse and vibrant game scene during the past years. With the recent development of free game engines and self-publishing platforms cutting some former significant costs, independent game dev studios are on a new rise. But being too small for most private investors, yet trying to maintain a sustainable business, small and medium sized companies are facing a lot of challenges. Apart from work for hire jobs, public funding can close their financial gap for realizing original projects. Funding by Medienboard and Creative Europe helps companies in the process of turning lots of creative ideas into making games for a living by enabling them to control their content and revenues by owning IPs. This panel will be discussing opportunities and challenges from both perspectives involved: funders and developers.
Audience adressed: 
Anybody working in small and medium sized game dev companies looking for funding possibilites and interested in insights of the process.

-insights on how to receive funding for games (in Berlin, Brandenburg and "Europe")
-opinions of funders AND developers
-game dev ecosystem of Berlin - what's available besides the cash?

Session Type: 
Experience level adressed: 
Time slot: 
2016-04-18 12:00
Channel 7 Classroom

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