VR Video is a less static medium than previously thought of. Novel forms of encoding and playout will be a major stepping-stone towards realism.
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Besides gaming, Virtual Reality video is currently one of the most researched topics in the Virtual Reality community. There is a wide variety of possible formats ranging from standard monoscopic 360° equirectangular to future volumetric video approaches e.g. using depth maps or light fields. This talk will give a short introduction to the current state from production to playout and its limitations. Further the talk will go into detail on future advanced methods that improve the current state, such as foveated streaming, spatial audio and volumetric video.
Audience adressed:Everyone with an interest to understand VR Video technology at a lower level.
Experience level adressed:Beginner