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Session Information

Every Millisecond Counts: How to Render Faster for Virtual Reality

Speaker(s):

Dominic Eskofier (Nvidia)
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Developement for Virtual Reality is a hunt for each millisecond of latency – it’s the one metric that needs to be perfect for an immersive and comfortable experience. In Dominic Eskofier’s talk, you’ll learn how to maximize both framerate and visual quality of your Virtual Reality app by using sophisticated rendering techniques built into popular game engines, NVIDIA’s SDKs and modern GPUs.
Audience adressed: 
Developers, VR enthusiasts
Takeaway: 

You’ll learn how to maximize both framerate and visual quality of your Virtual Reality app by using sophisticated rendering techniques built into popular game engines, NVIDIA’s SDKs and modern GPUs.

Session Type: 
Talk
Track: 
other
Experience level adressed: 
Intermediate

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