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Three of KING Art’s senior developers give you an inside in how the three relatively small internal KING Art production teams develop high-quality games for PC, consoles and mobile. They’ll show the current iteration of some of the tools they’ve developed over the years and share their thoughts about efficient workflows and common pitfalls.
Audience adressed:This talk is for senior programmers and everybody interested in streamlining their production pipelines.
Insight in KING Art's tool utilization
Experience level adressed:Intermediate