How to come at a design challenge from different directions to combine those into a single, coherent result. The talk will increase the awareness of different design disciplines’ constraints and possible ways to play into their strengths. Includes many design and documentation examples. Also, Fun Facts About Space.
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Using examples from the Anno 2205 DLC “Orbit”, Sebastian Bombera demonstrates how to translate real-world systems and expectations into game narratives and mechanics.
Audience adressed:Game Designers, especially Systems and Narrative Designers. Space enthusiasts and anyone interested in the design processes of Anno 2205.
Experience level adressed:Expert