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Growing up as a kid of the 70s, Star Wars was basically my childhood. I was just like all the other kids, collecting the action figures, making light sabers out of sticks, dreaming of flying the Millennium Falcon and becoming a Jedi knight. Being the one kid that is then asked to lead the design of a new, massive, Star Wars game, was probably the dizziest, epic and most mind-boggling day of my life. How do I tackle something this massive? How do I meet the astronomical expectations? …Am I strong enough with the Force? *presented by BIU.Dev*
Audience adressed:Everyone interested
This talk is about that journey. A trip through awe, fear, childhood dreams and magic.
Experience level adressed:Intermediate