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The Asset-Importer-Lib makes it easy for Game-Developer to import and export various asset formats like Blender or Collada. In this talk I will give you an overview about its history, the base-concepts and typical use cases for it. We will also discuss about future improvements at the end.
Audience adressed:Software-Developer, Indie-Gamedeveloper
Knowledge about the architecture and typical use-case of Asset-Importer-Lib.
Experience level adressed:Intermediate