Learn how to create and implement audio assets to create a 3D audio surrounding thus creating games with a higher sensation of immersion. Gain a competitive edge towards other games at basically the same production costs.
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VR is THE buzzword of our industry. But it's stil quite a long way to become a mass media: Various tech platforms, tediously evolving standards, health effects for parts of the user base and so on. So what to do until we reach maximum immersion? This talk will take a look on the implementation of 3D audio as transitory technology allowing for deeper immersion within standard game design and the benefit of easy upgrading once your game goes ‚full‘ VR.
Audience adressed:Game designers, product owners, etc.
Experience level adressed:Intermediate