Attendees will learn about the future of VR and how eye tracking can be used to make VR more accessible, intuitive and improve immersion.
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Eye tracking is a hot topic in VR, but what is all the fuzz about? Tom will present how eye tracking can be used to personalize the 3D experience and how the point of gaze revolutionizes interaction with a virtual world. The power of eye tracking is not limited to interaction alone. In the long run, eye tracking can make logins obsolete, and using foveated rendering, make high resolution displays possible in HMDs. Social interaction is considered one of the killer applications and critical for mass adoption of Virtual Reality. A key component for that is a natural representation of eye movements in avatars. Tom will outline how this can be done and present both the state-of-the-art and a leap into the future of eye tracking in VR.
Audience adressed:general audience
Experience level adressed:Intermediate