Session Information

Anatomy of a Story: Structural Analysis of Few Quests from “Witcher 3: Wild Hunt” and Both Expansions

Speaker(s):

Paweł Sasko (CD Projekt RED)
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During the session, few publicly acclaimed Quests from “Witcher 3: Wild Hunt” and both expansions (“Hearts of Stone” and “Blood and Wine”) will be analyzed. As an author of “Family Matters”, “Last Wish” and “Battle of Kaer Morhen” I will describe the creation process behind those and few other Quests and highlight many storytelling methods used to shape them as memorable moments.
Audience adressed: 
Quest Designers, Gameplay Designers, Writers, Cinematic Artists and anybody interested.
Takeaway: 

Pacing of narration
Pacing curve as a design tool
Steering emotional investment of the player
Influence of chosen gameplay elements on the storytelling
Construction of the scenes

Session Type: 
Talk
Track: 
Story
Experience level adressed: 
Intermediate

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