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This talk will take a dive into how the AAA-gone-indie team inbetweengames (ex-Yager) built their first commercial title All Walls Must Fall from the ground up with next to no initial funding. Inbetweengames will illustrate how working with partners like Unreal Engine, the Medienboard Berlin Brandenburg and Kickstarter made this possible from a technical, production and business perspective. They will give an in-depth look behind the scenes of what went right and wrong so far, where we currently are and what's next ahead with the title.
Audience adressed:Developers currently indie, using Unreal Engine 4, developing in the Berlin-Brandenburg region or considering picking up any of these aspects, as well as other parties interested in these topics.
How do you go from being employed in an AAA game developer studio to running your own indie team.
Experience level adressed:Intermediate