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See all Sessions which will take place at the Quo Vadis

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Session Titlesort icon Track Session Type Date / Time Room

[Cancelled] Power of IPs in Mobile Gaming – Opportunities and Challenges

Manish Agarwal (Reliance Games)
Mobile games need to start owning consumers’ minds, in a world where loyalties are fickle and discovery is challenging. Manish Agarwal, CEO of Reliance Games, throws light on building own brands or leveraging branded IPs drawing on the experience with Big Hollywood brands, and discusses how brands can endure in a connected world and cross cultural boundaries.
Biz Talk 04/23/2015 - 11:00am R4 Bischkek (EG)

[Cancelled] How to get your Game a Soul - Shared Experiences in the troublesome Way of creating a Game with Personality

Cornelia Geppert (Jo-Mei)
Mona Mur (Mona Mur Musikproduktion)
This session was unfortunately cancelled by the speaker “When humans get too lonely, they turn into monsters.” In the metaphoric world of “Sea of Solitude”, we show different types of loneliness – and how to overcome that emotion in a playful way. We also demonstrate how our project transformed - from a purely commercial, shallow game idea, mainly inspired by already existing games, to a unique and meaningful personal project.
Game Design / Story Talk 04/22/2015 - 2:00pm R7 Riga (OG)

What's in a Bundle? Lessons and Experiences from the Bundle Frontline

Melinda Montano (Humble Bundle)
Why should I bundle my game and when is the right time? This talk will cover what developers and publishers should consider when looking at bundle promotion opportunities while sharing stories from the Humble Bundle.
Biz Talk 04/22/2015 - 6:00pm R2 Asgabat 1 (EG)

Wearable Games – Innovation on your wrist. A perfect and new gaming platform!

Christopher Kassulke (HandyGames)
Wearables like Smartwatches are a new to the established gaming platforms. Apple, Samsung, Sony, Motorola, LG, Huawei, Garmin, Pebble Tag Heuer, and many more are producing a new generation of gaming devices which are not on the radar of most developers yet. HandyGames is showcasing what you can already produce and where the market is going. Fitness meets Games the new trend which offers new chances and markets for Game Developers! Discover a blue ocean for your studio and learn from our experiences we share in that session!
Code / Platforms / Tools Talk 04/23/2015 - 3:00pm R5 Vilnius (OG)

We shall not cease from exploration – Remedy and firsts

Matias Myllyrinne (Remedy Entertainment)
Matias Myllyrinne goes through 20 years of gaming history and explains how Remedy – the creators of Max Payne, Alan Wake and Death Rally – have learned by doing things for the first time.
Biz Talk 04/23/2015 - 3:00pm R1 Kino International

Visual Storytelling

Glen Schofield (Sledgehammer Games)
What is Visual Storytelling? And how can it be used to benefit both your game AND development team? Drawing examples from across his 25 years in the gaming industry, Glen Schofield (Game Director and Studio Head at Sledgehammer Games) describes both the power of Visual Storytelling and how this technique can be utilized to empower and energize your art teams.
Biz Talk 04/22/2015 - 11:00am R1 Kino International

Virtual reality development - What we've learned from making DarkfieldVR

Daniel Pots (VR Bits)
Stefan Fibig (HTW Dresden)
We want to summarize the last two years developing as indies for virtual reality, dealing with all the traps and problems which occurred: From bleeding edge SDK's and subject-to-change restrictions to modeling assets for virtual reality. This talk will also be streamed into a VR Chatroom as well so you can follow along from around the world with a GearVR, Oculus Rift or just a normal display.
Code / Platforms / Tools Talk 04/22/2015 - 4:00pm R3 Sputnik 2 (UG)

Virtual Reality beyond Gaming and the Future of Interaction

Harald Krefting (AKQA)
With any new technology it is vital that we look beyond the obvious and see how it can be applied to solve different kinds of problems for both business and consumers. For the first time the world has a truly immersive experience and one that is wide open to be adapted far beyond the gaming world. We now look at how VR is set to change the face of interaction across the field.
Game Design / Story Talk 04/22/2015 - 10:00am R5 Vilnius (OG)

VAT Compliance in Europe 2015 - A Field Report from Gameforge | Presented by BIU.Dev

Tobias Haar, LL.M., MBA (Gameforge Group)
Dr. Hans-Martin Grambeck (nesemann Umsatzsteuerberatung GmbH)
yet to be provided
Legal Talk 04/22/2015 - 11:00am R5 Vilnius (OG)

Using technical debt as an asset: giving the market what it wants now without losing your pants later

Jesper Lindholt (Livatek GmbH)
Technical debt is another word for wetting your pants. Why would you ever want to do that? Because, sometimes that may rationally and objectively be your best option. You know, it is going to come back to you. You just hope, you are going to be more resourceful at the time it happens. Technical debt is a metaphor for the consequences of cutting corners in software development: hap hazard architecture, poorly structured code, or bad test coverage. It comes back at you also. If you are experienced, you know how to avoid this. Stick to proper methodologies: do first things first and do them right. That is however not going to get you many friends on the product side of things. We will discuss how to manage technical debt intelligently to turn it into an asset for you and your company. By making deliberate choices on where and how to incur technical debt, you can be a powerful partner – also for the business people among your colleagues.
Biz Talk 04/22/2015 - 3:00pm R5 Vilnius (OG)

Unity 5 rendering pipeline

Mathieu Muller (Unity Technologies)
This talk will cover Standard shaders, Physical Based Rendering, baked and runtime Global Illumination, reflection probes, light probes, post processing effects, and Frame debugger
Code / Platforms / Tools Talk 04/22/2015 - 10:00am R3 Sputnik 2 (UG)

Top 10 monetization sins in free to play games | Presented by BIU.Dev

Teut Weidemann (Online Entertainment)
This talk will list bad or "evil" monetization tactics used by many f2p games. Those usually are the reason for the bad reputation of f2p games although most top 10 f2p games never use them. Why? This talk will list 10 of them and shows their evil side and explains WHY companies use them. In this talk alternatives or variations will be shown to remove the "evil" impression of those mechanics to pacfiy the agressive stances of players vs. those elements.
Game Design / Story Talk 04/23/2015 - 3:00pm R2 Asgabat 1 (EG)

Top 10 mistakes in Development Contracts

Kai Bodensiek (Brehm & v. Moers)
Working in contract negotiation for many years you are confronted with many self-made drafts. More often than not those drafts contain standard misunderstandings or simple mistakes, starting with a geographically challenging description of Territories, e.g. "Middle East" up to choices of law that simply does not exist, e.g. "European Law". Having collected a Top 10 of those mistakes and giving an inside in actual negotiations this session will be entertaining and educating at the same time.
Legal Talk 04/21/2015 - 6:00pm R4 Bischkek (EG)

The tools, mindset and processes for doing a game each week for a year - and the lessons learnt from it

Adriel Wallick (MsMinotaur)
The tools, mindset and processes for doing a game each week for a year - and the lessons learnt from it
Game Design / Story Talk 04/22/2015 - 4:00pm R6 Tallinn (OG)

The Story in the Machine

Wolfgang Walk (Grumpy Old Men)
A lot of buzzwords are surrounding interactive storytelling: Setting, character- vs. story-driven, emotional involvment etc. Mostly missing on the list: "game mechanics". Though they deliver narratives all the time through challenges, near misses and finally success, the role of game mechanics in storytelling is not really understood: Why can love stories work in RPGs but rarely in an RTS? What's the role of game perspective and feature list? Why can great stories strangle great game mechanics?
Game Design / Story Talk 04/23/2015 - 12:00pm R7 Riga (OG)

The State of Interaction

Cay Kellinghusen (GSC GameScienceCenter GmbH)
Cyrill Etter (Game Science Center)
Interaction is the foundation of the games business. But interaction goes beyond games. The possibilities to integrate digital interactions into our daily lives are growing in number. As a museum and showroom with a focus on interaction our work at the Game Science Center offers us a unique perspective on technology. We are in an interesting position to be able to value ideas over market viability. For this session join us in our little pocket dimension of possibilities to look at some intrigueing ideas and tech.
Culture / Science / Education Panel 04/22/2015 - 2:00pm R4 Bischkek (EG)

The Secrets of Game Success: Design, Analytics & Marketing

Dr. Simon Usiskin (iQU)
Do you have the right mix of a. Designing a great game b. Analysing and optimising player data and c. Marketing the game? Many game developers excel in one and make do in the other two but the question is which is the most important to focus on. iQU’s Simon Usiskin will take you through market research and case study results from those who have succeed plus best practices for each area. His presentation is based on extensive interviews with experts who have brought games to market.
Game Design / Story Talk 04/23/2015 - 3:00pm R6 Tallinn (OG)

The Name of the Dream: Assassin's Creed

Paul Toderas (Ubisoft - BlueByte)
This talk explores the life of a gamer on his road to becoming a Game Designer. Such a journey can teach and show you many things, but the question is: can you turn these experiences into real expertise? The Talk is also bound to answer questions such as "How do I study a game in order to understand its systems?" or "How do I identify good Game Design and after I've reasearched it, how do I apply it?".
Game Design / Story Talk 04/21/2015 - 5:00pm R4 Bischkek (EG)

The Fine Art of Creating Educational Delicacies in Video Games

Henrike Lode (Lohika)
Tricking children into enjoying something that they know for a fact, can’t be fun, could be considered evil, wouldn’t you say? But what if instead of covering that educational broccoli with chocolaty cartoons, you could deliver the perfect dessert of a game, that amazes your tastebuds from start to finish, and leaves you with the sweet aftertaste of smartness? This session will show you how Minecraft, DragonBox+, and Machineers did it, and how you can do it, too.
Culture / Science / Education Talk 04/22/2015 - 6:00pm R5 Vilnius (OG)

Team Indie - How we got 9 developers from around the world to trust us with their IPs and if it was a good idea.

Thomas Bedenk (Exozet Berlin GmbH)
Thomas Bedenk will look back at their latest production Team Indie that has been released on Steam in October 2014. Team Indie includes characters from 9 established indie developers from around the world, what makes it an unusual project for the industry. He will share interesting stories on how the other developers gave permission to use their IPs. He will give insight into the ups and downs of this unique production from different perspectives like PR, production, development and finance.
Biz Talk 04/21/2015 - 2:00pm R5 Vilnius (OG)

Synergetic effects between Computer Science and Games Engineering

Prof. Dr. Gudrun Klinker (Technische Universität München)
Why should games engineering be taught in the CS department of a technical university? This talk will present and discuss arguments why games engineers need a solid background in computer science, and how computer science research benefits from computer gaming.
Code / Platforms / Tools Talk 04/21/2015 - 4:00pm R7 Riga (OG)

Sound Design Talk with Ari Pulkkinen in a Dialog with Kai Rosenkranz

Kai Rosenkranz (Nevigo)
Ari Pulkkinen (AriTunes Ltd)
TBA
Sound / Animation / GFX Talk 04/22/2015 - 3:00pm R7 Riga (OG)

Some very different tech-approaches to studio building

Andreas Suika (Daedalic Studio West GmbH)
Alexander Zacherl (Fairytale Distillery)
Kai Rosenkranz (Nevigo)
Johannes Roth (Mimimi Productions)
Four founders give concrete, hands-on advice on matters practical of setting up a games studio. Johannes Roth, Kai Rosenkranz, Alexander Zachel and Andreas Suika talk about software necessary for programmer and artist workplaces, team organization, procedures and many more things.
Biz Panel 04/21/2015 - 3:00pm R4 Bischkek (EG)

Smooth procedural voxel terrain - From world generation to rendering

Philip Trettner (Upvoid UG)
Lukas Boersma (Upvoid)
Procedural content generation and voxel technologies are experiencing a renaissance since the emergence of games like Minecraft. In this talk, we give an overview of the challenges we had to master when implementing a procedural world generation and smooth voxel rendering. We give insights how we generate convincing worlds by simulating tectonics and other geological processes. On the other end of the content pipeline, we show how to generate and extract smooth 3d meshes from voxels.
Code / Platforms / Tools Talk 04/23/2015 - 10:00am R3 Sputnik 2 (UG)

Sigils: Battle for Raios. Art and design for a truly mobile focused Action RPG/MOBA for iPad. | Presented by BIU.Dev

Filippo Vivirito (Sproing Interactive Media GmbH)
Andrea Mannel (Sproing Interactive Media GmbH)
A sneak peek into the Art Department of an Austrian Game Developer. From the early game concept to the production pipeline of a MOBA/RPG for tablets.
Sound / Animation / GFX Talk 04/21/2015 - 3:00pm R7 Riga (OG)

Self-publishing on Nintendo eShop

Ed Valiente (Nintendo of Europe)
Nintendo has enabled indies to self-publish their games for 7 years now, but to some the process to release games on Nintendo eShop on the Wii U console and Nintendo 3DS portable system appears shrouded in mystery. Ed Valiente (Business Development Manager) from Nintendo of Europe will talk about high level business policies and walk you through the process step-by-step from applying to be a developer through to post-launch community support.
Biz Talk 04/22/2015 - 3:00pm R4 Bischkek (EG)

Reviving Otherland (wt)

Patrick Streppel (IME - Interactive Media & Entertainment GmbH)
Erik Simon (IME)
Otherland is one of the most ambitious MMOs that has been started by a German company yet and arguably the project with the most dramatic history. Patrick Streppel and Erik Simon (IME) will present insights into the ups and downs of Otherland and how it has been resurrected by a different team after a financial meltdown. They will share many challenges that they and the development team successfully overcame when transferring a large scale client server MMO from one team to another. The audience will take away many real world experiences that are relevant whenever a troubled project needs to be re-booted.
Biz Talk 04/22/2015 - 11:00am R7 Riga (OG)

Rendering for Virtual Reality in Pollen

Ville Kivistö (Mindfield Games)
This talk will discuss on topics related to rendering for virtual reality, giving insight from real world experiences what sort of visuals work in virtual reality and how to deal with requirements for high framerate and low latency.
Code / Platforms / Tools Talk 04/22/2015 - 3:00pm R3 Sputnik 2 (UG)

Raising funds for a game project without help of a publisher

Marek Ziemak (11 bit studios)
Jakub Duda (Incuvo)
Dominik Głowacki (Ampligamer)
Panel about varied forms of getting money for producing a new game. Advantages, disadvantages and challenges of diversyfing firm's activity on market, founding an investor, raising money from accelerators and participating in game developers contests with money awards.
Biz Panel 04/22/2015 - 11:00am R4 Bischkek (EG)

Quo Vadis German Games Industry?

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The annual outlook of and for the German Games Industry
Biz Panel 04/23/2015 - 4:00pm R5 Vilnius (OG)

Quo Vadis Games Industry?

Ed Fries (Gaming Legend & Advisor )
Glen Schofield (Sledgehammer Games)
Noah Falstein (Google)
Jens Begemann (Wooga)
Dean Takahashi (VentureBeat)
Why we love this business, even though it’s hard. An expert discussion not only on the future - but on the reasons what brought us here and how we appreciate opportunity.
Biz Panel 04/22/2015 - 2:00pm R1 Kino International

Productionpanel: From Zero to 300 - How to build big teams and keep the vision in AAA Games

Michael Condrey (Sledgehammer Games)
Dorian Kieken (Bioware)
Matias Myllyrinne (Remedy Entertainment)
Harald Riegler (Sproing)
The panel will be addressing questions of how to set-up workflows and studio structure, with a focus on lessons learnt on gaining efficiency while maintaining vision and studio culture. What lessons can be learnt for everyone in running not just AAA, but also mid-size or even small teams from the experience the panelists have made in building their projects and studios on the scale they are now running on? Which tools, processes and methods have proved useful, which are crucial to scale early on, which are relevant later? And which approaches the panelists wouldn´t suggest even their worst enemies to try out?
Biz Panel 04/23/2015 - 11:00am R1 Kino International

Open Development - What we are doing and how it is working.

James Brooksby (Edge Case Games)
This talk will explain why we have adopted Open Development as the new methodology for Edge Case Games and our new game Fractured Space. I will talk about what we have done so far, how the community have reacted and what we intend on doing in the future and how other teams could and should do this.
Biz Talk 04/21/2015 - 4:00pm R4 Bischkek (EG)

Online Payment Fraud Prevention for the games industry | Sponsored by SafeCharge (wt)

Noam Grinberg (SafeCharge)
Noam Grinberg, Head of Risk Management at SafeCharge will be giving a presentation highlighting different types, trends and common fraud patterns in online fraud for Casual Games. Noam will detail what tools are required to combat online fraud such as the Rules Engine and 3D Secure. Additionally the most recent VISA and MasterCard risk regulations that have been introduced will also be discussed.
Biz Talk 04/22/2015 - 10:00am R6 Tallinn (OG)

Niche markets in the AppStore: How to win despite low budgets

Bjoern Bergstein (Tivola Publishing)
There are thousands of games in the app stores. But most players only know a few games from King or Supercell, who are dominating the app charts. But there are niches with less competition and some chances to become successful with small teams, low-budget games but a loyal userbase and constant revenue. In this lecture we will take a look at niche markets in the app stores and talk about chances, opportunities and risks using the example of Tivola Publishing.
Biz Talk 04/22/2015 - 10:00am R7 Riga (OG)

My perspective on the future of emotional, mature gaming.

Marek Ziemak (11 bit studios)
During this session I’ll focus on the rising popularity of emotional, mature games such as This War of Mine. We’ll start with sketching a profile of an average player enjoying emotional gaming. Later we’ll move on to describing the main factors attracting audience to those mature, mentally challenging works of art. Perhaps the most important part of the presentation will focus on current market trends which I believe will make Empathy Games even more popular in the future.
Game Design / Story Talk 04/23/2015 - 4:00pm R1 Kino International

Music and Sound for 3 budget scales

Alon Kaplan (AlonKaplan.com)
The processes involved in designing a soundtrack for 3 different budget scales from casual games, medium size games and triple AAA. The talk will touch music production processes, budget considerations, contracts, music and sound professions and more.
Sound / Animation / GFX Talk 04/22/2015 - 12:00pm R7 Riga (OG)

Mobile Marketing: How to survive in a red Ocean

Volker Dressel (Quaid Media GmbH)
Mobil Marketing: How to survive in a red ocean and why TV can be a solution to this mess
PR / Marketing / Community Talk 04/22/2015 - 12:00pm R6 Tallinn (OG)

Mobile Gaming in India - Making the next billion play!

Ninad Chhaya (Robosoft Technologies )
With a population of 1.2 Billion people, and a mobile phone subscriber base of 900 Mn+ users, India is poised to become the next BIG marketplace for mobile game publishers and developers to tap and exploit. However, like every market, India also has its opportunities and challenges. This talk focuses on what are the opportunities, challenges and what would it take to make your game reach out to a billion people!
Biz Talk 04/22/2015 - 6:00pm R4 Bischkek (EG)

Mobile Development with the Havok Vision Engine

Jan Krassnigg (Havok)
The talk will give an overview of the Havok Vision Engine with a focus on its features for mobile development.
Code / Platforms / Tools Talk 04/22/2015 - 12:00pm R3 Sputnik 2 (UG)

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