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See all Sessions which will take place at the Quo Vadis

New sessions and speakers are added constantly.
Session Title Tracksort icon Session Type Date / Time Room

Great Video Game Crash 2015 - Whos watching the watchmen?

André Bernhardt (Indie Advisor)
Will history repeat itself? In 1983 the video games industry crashed all of a sudden after a long and steady rise. If you think about the huge market growth we encountered within the games industry the last years we should now stop and take a close look whether this is natural growth or if there are patterns that point into the direction of a "bubble" we could compare to 1983. And because it´s cool i´ll take the "Watchmen" as story canvas ;)
Biz Talk 04/23/2015 - 5:00pm R5 Vilnius (OG)

How to catch a unicorn: De-risking creativity

Prof. Dr. Joost van Dreunen (SuperData Research)
Creativity is inherently risky. Designing, developing, distributing and publishing games is perhaps one of the riskiest businesses around. In this lecture we will identify the major stumbling blocks that game companies face, and see how others have either overcome, or succumbed to, them. Building on market data, consumer insights and company case studies, we’ll take a look at what you can do reach the middle ground between business rationalization and creative freedom.
Biz Talk 04/22/2015 - 3:00pm R2 Asgabat 1 (EG)

Establishing game industry in Qatar

Patrick Rau (kunst-stoff GmbH)
Ahmed Alsafar (Play 3arabi)
Patrick Rau and Sheikh Turki Bin Faisal Al Thani talk about how they want to establish Game Industry in Doha, Qatar.
Biz Talk 04/23/2015 - 12:00pm R5 Vilnius (OG)

Did We Fail? The Weird Success Story of Beatbuddy

Wolf Lang (THREAKS)
Failing is an integral part of becoming a successful game developer, but sadly you rarely hear about the fails of successful developers in talks or articles. I've survived a fail in my own studio and we even turned our game into a success. With this talk I want to highlight the most common dangers, giving you a chance to dodge the bullets that we and other developers already took, but also to encourage not to give up, since even the worst stories will eventually turn out good.
Biz Talk 04/23/2015 - 3:00pm R7 Riga (OG)

Globalization approaches of Games as a Service titles

Paha Schulz (Playsnak)
This session will be about globalization approaches of games. Mainly PC Online or mobile games; games which are for cross-boarder services. I will go through different examples of different companies from different origins. There are many different approaches to globalization. Territory by territory adaptations, one-build strategy for global market and so on. There is no one answer for good globalization of games, but it will be interesting to understand the different options.
Biz Talk 04/22/2015 - 5:00pm R4 Bischkek (EG)

Team Indie - How we got 9 developers from around the world to trust us with their IPs and if it was a good idea.

Thomas Bedenk (Exozet Berlin GmbH)
Thomas Bedenk will look back at their latest production Team Indie that has been released on Steam in October 2014. Team Indie includes characters from 9 established indie developers from around the world, what makes it an unusual project for the industry. He will share interesting stories on how the other developers gave permission to use their IPs. He will give insight into the ups and downs of this unique production from different perspectives like PR, production, development and finance.
Biz Talk 04/21/2015 - 2:00pm R5 Vilnius (OG)

From Work-for-hire to Selfpublishing - Breaking the Vicious Circle

Adrian Goersch (Black Forest Games GmbH)
The story of turning a studio from pure work-for-hire to selfpublishing-focused. Covering funding, development, marketing, sales. Providing insights,numbers and learnings.
Biz Talk 04/23/2015 - 2:00pm R4 Bischkek (EG)

Raising funds for a game project without help of a publisher

Marek Ziemak (11 bit studios)
Jakub Duda (Incuvo)
Dominik Głowacki (Ampligamer)
Panel about varied forms of getting money for producing a new game. Advantages, disadvantages and challenges of diversyfing firm's activity on market, founding an investor, raising money from accelerators and participating in game developers contests with money awards.
Biz Panel 04/22/2015 - 11:00am R4 Bischkek (EG)

Building a solid foundation for a game startup

Vlad Micu (Data Realms)
This presentation will be focused on independent game developers who want to adopt a startup mentality to how they run their business. Regardless whether you do that through work for hire, being self-funded or by chasing funding. The main content of this talk include insights, examples and proven practices that will allow game developers to improve the foundation of their game startup.
Biz Talk 04/22/2015 - 12:00pm R5 Vilnius (OG)

1 Team, 10 time zones – Distributed Development

Julian Mautner (stillalive studios GmbH)
stillalive studios is a distributed team, which spreads over 7 countries and 10 time zones. Establishing proper workflows and finding robust solution for every-day’s problems is crucial to make such an endeavor work. Julian Mautner, the leader and founder of stillalive studios, will share his experience about distributed development and talk in detail about team communication, structure, development workflows, production tools and learned lessons.
Biz Talk 04/23/2015 - 4:00pm R6 Tallinn (OG)

Game of growth and retention | Presented by BIU.Dev

Mark Val (PlayFab & ARX)
Benedikt Grindel (Ubisoft Blue Byte)
Dr. Stefan Behrens (Aeria Games Europe GmbH )
Kenneth Go (Kabam)
Publishers and developers are launching games many times a year and while it is easy to do, it is also difficult to keep the players and grow the game beyond profitability. In this panel we are going to ask key questions about how to keep their players excited, what are the key metrics, how to operate a team of operators, what are their strategy for live operations. In this panel you will learn about all the layers that makes a game effective before and after its launch.
Biz Panel 04/22/2015 - 4:00pm R5 Vilnius (OG)

Niche markets in the AppStore: How to win despite low budgets

Bjoern Bergstein (Tivola Publishing)
There are thousands of games in the app stores. But most players only know a few games from King or Supercell, who are dominating the app charts. But there are niches with less competition and some chances to become successful with small teams, low-budget games but a loyal userbase and constant revenue. In this lecture we will take a look at niche markets in the app stores and talk about chances, opportunities and risks using the example of Tivola Publishing.
Biz Talk 04/22/2015 - 10:00am R7 Riga (OG)

Open Development - What we are doing and how it is working.

James Brooksby (Edge Case Games)
This talk will explain why we have adopted Open Development as the new methodology for Edge Case Games and our new game Fractured Space. I will talk about what we have done so far, how the community have reacted and what we intend on doing in the future and how other teams could and should do this.
Biz Talk 04/21/2015 - 4:00pm R4 Bischkek (EG)

Managing your Career in the European Games Industry

David Smith (Interactive Selection)
Harald Riegler (Sproing)
Dr. Florian Stadlbauer (Deck13 Interactive GmbH)
Following a set career path becomes more and more difficult as the games segment across related industries and games are made on even more different platforms. How does a student or young game developer choose which job option to take first of all? Should he or she stay with the first employer to offer a job? When does it make sense to move to another company? All employers will tell you that a managed career is important but how do you take a grip so that you can achieve what you want?
Biz Talk 04/22/2015 - 2:00pm R2 Asgabat 1 (EG)

Discover why Berlin is the best place in Europe to start your gaming business and how to get EU-finance for your game development

Ina Göring (Medienboard Berlin-Brandenburg GmbH)
Uta Eberhardt (Creative Europe Desk Berlin-Brandenburg)
10 facts on why Berlin has become the best place to open up a gaming business. Participants will get to know in a nutshell, what Berlin has to offer for the gaming industry. From employing staff, to receiving financial support, expanding your network and big politics. Aditionally, the Creative Europe Programme also supports the development of video games. Some facts and figures on how to get the money for your project.
Biz Talk 04/23/2015 - 10:00am R6 Tallinn (OG)

Attack of the Clones: Why Copying A Game Concept Ends Up Costing You More

Fredrik Wester (Paradox Interactive)
More and more companies are trying to find success by emulating the ideas and methods of others. The path to true success, however, lies in daring to stand out, following your craziest ideas, and incorporating them into every facet of your game. Fredrik Wester, CEO of Paradox Interactive, will explain the business advantages of originality, how to find and express your vision, and why passion is unclonable, based on his experiences leading Paradox through a decade of independent success.
Biz Talk 04/23/2015 - 2:00pm R2 Asgabat 1 (EG)

Indies, beware! Meltdown is nigh!

Dominik Gotojuch (Robot Gentleman)
The games industry has undergone a major change in the past few years. The gaming landscape in 2015 is completely different to the one from 2005 and the exploding popularity of independently created games has been a key factor in this. How did this scenario unfold and is it possible that it will collapse under its own weight? With game prices dropping and numbers of titles produced rising rapidly, are we on a verge of a meltdown and the end of the independent games scene, as we know it?
Biz Talk 04/21/2015 - 6:00pm R5 Vilnius (OG)

International success through international cooperation

Timo Ullmann (Yager)
Dr. Florian Stadlbauer (Deck13 Interactive GmbH)
Pawel Marchewka (Techland)
Hubert Habas (Bonkers Media)
Video game development is becoming more and more international at every level. The production of games is done with different companies in different countries, the staff of the studios and publishers rarely consists of one nationality and sales are one a global scale for decades. This massive internationalization brings a lot of benefits but creates a lot of new challenges and need a lot and good planning. In terms of culture, communication, different time zones, communication and a lot more
Biz Panel 04/22/2015 - 10:00am R2 Asgabat 1 (EG)

Kimchee and Currywurst – finding the right flavor for an international publishing powerhouse

David Mohr (GAMEVIL Europe GmbH)
GAMEVIL is extending its publishing operations from Korea and the US to the rest of the world. I want to give a first-hand account of how we are setting up our publishing structure, but focus on the hunt for gaming content that works across cultures to become a global success. What are we looking for in the titles that we publish worldwide? How do we try to create success? What makes a good game? I hope to be able to answer some of these questions from my Korean-European perspective.
Biz Talk 04/23/2015 - 2:00pm R6 Tallinn (OG)

[Cancelled] Power of IPs in Mobile Gaming – Opportunities and Challenges

Manish Agarwal (Reliance Games)
Mobile games need to start owning consumers’ minds, in a world where loyalties are fickle and discovery is challenging. Manish Agarwal, CEO of Reliance Games, throws light on building own brands or leveraging branded IPs drawing on the experience with Big Hollywood brands, and discusses how brands can endure in a connected world and cross cultural boundaries.
Biz Talk 04/23/2015 - 11:00am R4 Bischkek (EG)

Can Games develop a multi billion Licensing and Merchandising Business like Film, TV, Music and Sports?

Knut Bergel (MUSTERBRAND )
Will Licensing and Merchandising EVER become a serious Revenue- Stream for Games? An overview of the global entertainment licensing business: - Structure and value chains - Comparison by entertainment segments: Games, Film, TV, Sport und Music - Management expectations, threats and other nonsense - Market development and forecast -Q&A
Biz Talk 04/22/2015 - 2:00pm R6 Tallinn (OG)

Indie Rage: Striving for Entrepreneurial Independence

Jason Della Rocca (Execution Labs)
With the growth of digital platforms and alternate forms of funding,being an indie developer is all the rage. But, what does indie even mean today? And, who is truly creating games in a true context of independence? This lecture will explore the rarely discussed tension between a developer's identity as an artist/creator and an entrepreneur. Further, what are the opportunities, and traps, for indies as the industry evolves.
Biz Talk 04/21/2015 - 4:00pm R2 Asgabat 1 (EG)

How get people worldwide to play my game? | Presented by BIU.Dev

Stefan Marcinek (ASSEMBLE Entertainment GmbH)
How get people worldwide to play my game? Is a good game good enough, what about pr, marketing, sale strategies and why should people even play computer games at all?...
Biz Talk 04/21/2015 - 5:00pm R3 Sputnik 2 (UG)

Beyond Agile - Project Management in Modern Game Development | Presented by BIU.Dev

Ralf C. Adam (TigerTeam Productions)
Most development teams in the game industry claim to use “Agile” when it gets to project management methods. But what exactly is meant with this term? Is it yet another buzz word? Are SCRUM and “Agile” the same? And is “Agile” in itself a method at all? In his talk Ralf will give an overview on different project management methods, ideas and philosophies. He will explain the differences and similarities behind methods usually referred to as Agile, SCRUM, ScrumBut, Lean or XP – and if there’s maybe more. Ralf will also show common pitfalls and traps when following certain hypes and why game development is a different kind of a beast compared to the traditional IT industry.
Biz Talk 04/21/2015 - 3:00pm R3 Sputnik 2 (UG)

From the Disc to Games as a Service – An Overview of Present and Future of Game Distribution | Presented by BIU.Dev

Jens Kosche (Electronic Arts )
The online distribution of games continues to grow in an overall growing market and players use our games more independently from platforms than ever before. The direct dialogue with customers as well as adapting to their needs and information channels is becoming more important. Only those establishing a relation with their target audience through digital channels will reach customers effectively and ensure a positive brand image. This is also valid for the protection of minors! The quality of the games and the offered services must complement each other. Providers need to ensure that the games meet players’ expectations from day one onward and that they will be available to their clients at any time if problems appear.
Biz Talk 04/21/2015 - 6:00pm R3 Sputnik 2 (UG)

How to get money for your game - Public Funding in Germany | Presented by BIU.Dev

Dr. Maximilian Schenk (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V)
Stephanie Lang (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V.)
The German funding environment for game developers is complex and diverse. Introducing the new network platforms BIU.Dev and BIU.Net, Dr. Maximilian Schenk will give an overview about public funding opportunities in Germany, show strategic procedures to maximise your funding and give some insight into funding possibilities you may have never thought about.
Biz Talk 04/21/2015 - 4:00pm R3 Sputnik 2 (UG)

Digital Agenda - Games in a European Perspective

Prof. Dr. Jörg Müller-Lietzkow (University of Paderborn)
Dr. Maximilian Schenk (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V)
Thorsten Unger (Wegesrand)
Prof. Dr. Malte Behrmann (bbw Hochschule)
During the last five years in Europe as well as especially in Germany the digital transformation has had huge effects on the media. Digitalization and net policy are key issues. This all effects the games industry dramatically from different points of view. On the one hand there are special programs in Horizon 2020 (ICT) focussed on gamification and serious games but on the other hand there seems to be a tendency that games are not very well-placed in the „Digitale Agenda 2014-2017“. The panelist will discuss if the games industry as well as other institutions related to games have missed the great opportunities of the digital agenda.
Biz Panel 04/21/2015 - 5:00pm R2 Asgabat 1 (EG)

We shall not cease from exploration – Remedy and firsts

Matias Myllyrinne (Remedy Entertainment)
Matias Myllyrinne goes through 20 years of gaming history and explains how Remedy – the creators of Max Payne, Alan Wake and Death Rally – have learned by doing things for the first time.
Biz Talk 04/23/2015 - 3:00pm R1 Kino International

Funding Options for Games Studios

Mike Borras (Socialspiel Entertainment)
Kyu Lee (GAMEVIL USA, Inc.)
Jaime Ocampo (DeNA)
Shum Singh (Agnitio Capital)
A panel of Asian and international games publishers, investors and development studios discussing funding options for games studios looking to reach Asian and Western markets. Gaming executives from Asia's largest games publishers will discuss positioning your studio for strategic partnerships, learning who you should be speaking to, creating your funding strategy, and the challenges games studios face when looking east.
Biz Panel 04/22/2015 - 5:00pm R1 Kino International

Quo Vadis Games Industry?

Ed Fries (Gaming Legend & Advisor )
Glen Schofield (Sledgehammer Games)
Noah Falstein (Google)
Jens Begemann (Wooga)
Dean Takahashi (VentureBeat)
Why we love this business, even though it’s hard. An expert discussion not only on the future - but on the reasons what brought us here and how we appreciate opportunity.
Biz Panel 04/22/2015 - 2:00pm R1 Kino International

Productionpanel: From Zero to 300 - How to build big teams and keep the vision in AAA Games

Michael Condrey (Sledgehammer Games)
Dorian Kieken (Bioware)
Matias Myllyrinne (Remedy Entertainment)
Harald Riegler (Sproing)
The panel will be addressing questions of how to set-up workflows and studio structure, with a focus on lessons learnt on gaining efficiency while maintaining vision and studio culture. What lessons can be learnt for everyone in running not just AAA, but also mid-size or even small teams from the experience the panelists have made in building their projects and studios on the scale they are now running on? Which tools, processes and methods have proved useful, which are crucial to scale early on, which are relevant later? And which approaches the panelists wouldn´t suggest even their worst enemies to try out?
Biz Panel 04/23/2015 - 11:00am R1 Kino International

A Wave of Transmogrification

Noah Falstein (Google)
The games industry is entering an era of unprecedented diversity and potential, with more types of platforms and games thriving than ever before. And the previously infant technologies of Augmented and Virtual Reality are finally maturing into new forms that are ready to begin producing significant revenue for developers, with impressive growth potential. This presentation will describe why and how game companies should take advantage of this impending wave of opportunity.
Biz Talk 04/23/2015 - 12:00pm R1 Kino International

Visual Storytelling

Glen Schofield (Sledgehammer Games)
What is Visual Storytelling? And how can it be used to benefit both your game AND development team? Drawing examples from across his 25 years in the gaming industry, Glen Schofield (Game Director and Studio Head at Sledgehammer Games) describes both the power of Visual Storytelling and how this technique can be utilized to empower and energize your art teams.
Biz Talk 04/22/2015 - 11:00am R1 Kino International

GREE is Going Global - But what about the Industry?

Andrew Sheppard (Gree)
GREE, Inc. (“GREE”) is a global leader in building top-quality, high engagement free-to-play mobile games. GREE’s annual revenue run rate is over $1 billion, and the Company has a market cap of $1.4 billion with over $500 million available in cash and cash equivalents. GREE International, the division leading GREE’s charge into the Western market, was formed in 2011 and rapidly achieved international success, with revenue growth of 350% and a cumulative lifetime revenue quickly approaching $500 million. GREE International is a world leader in the hugely popular role-playing and strategy game genres and develops its own high-quality mobile games in San Francisco and Vancouver as well as creating, in collaboration with IUGO, the worldwide hit Knights & Dragons. Knights & Dragons earned over $80 million in revenue in its first two years, making it one of the most profitable co-development relationships in the mobile games industry. GREE International is currently expanding its operating reach to Europe, Russia, Turkey and Latin America and remains focused on creating innovative and enduring next-gen mobile games. That expansion includes a focus on creating long-term profitable relationships with key distribution and development partners, which may include M&A and Publishing opportunities, in all Western markets. GREE is comprised of over 1,800 talented and passionate game developers and business professionals worldwide and has established an expansive network of offices around the world, For more information about GREE International, please visit www.gree-corp.com.
Biz Panel 04/22/2015 - 12:00pm R2 Asgabat 1 (EG)

Game of Thrones: Seven Kingdoms. Free, Fair, Fun and Focus groups

Mike Swanson (Bigpoint)
Mike will discuss the Free-to-Play philosophies used on Game of Thrones: Seven Kingdoms and how they are testing these out with focus groups to ensure that the game target of free and fair is always on track. Mike will also share his experiences with Free-to-Play games and the pitfalls to avoid when designing free to play games.
Biz Talk 04/23/2015 - 4:00pm R7 Riga (OG)

Online Payment Fraud Prevention for the games industry | Sponsored by SafeCharge (wt)

Noam Grinberg (SafeCharge)
Noam Grinberg, Head of Risk Management at SafeCharge will be giving a presentation highlighting different types, trends and common fraud patterns in online fraud for Casual Games. Noam will detail what tools are required to combat online fraud such as the Rules Engine and 3D Secure. Additionally the most recent VISA and MasterCard risk regulations that have been introduced will also be discussed.
Biz Talk 04/22/2015 - 10:00am R6 Tallinn (OG)

Forgotten and Overlooked Lessons From Game History

Don Daglow (Daglow Entertainment)
The games industry may only be 45 years old, but it has already had booms and busts, heroes and zeros, innovation and imitation. Nevertheless, with all that history to learn from we see companies repeating past mistakes and reliving old tragedies. Some challenges are cyclical and return over and over again, while others are revolutionary changes that aren't obvious when they first take place. Don has been designing and programming games since 1971, and in this session he'll share five of those historical patterns from his own experience. Some will be mistakes big companies make, others will be patterns that affect small independent teams, and they'll all be focused on ways you can plan your projects and your career for success in the future.
Biz Talk 04/22/2015 - 12:00pm R1 Kino International

ID@Xbox - New opportunities for Independent Developers

Agostino Simonetta (Microsoft)
ID@Xbox is Microsoft's self-publishing program for independent developers on Xbox. This talk will give developers an overview of how the ID program works, as well as provide guidance on the opportunities for independent developers across the Microsoft ecosystem.
Biz Talk 04/22/2015 - 4:00pm R1 Kino International

Developer Satisfaction and the Future of the Game Industry

Kate Edwards (International Game Developers Association (IGDA))
The game industry is a collective of highly creative individuals who strive to express their visions and perfect their craft. But as an "industry", game development shares familiar challenges and concerns with any other major industry - creative or otherwise. A cornerstone of good business is ensuring the overall happiness and satisfaction of employees, considering benefits that are both intangible (love of work, joy of creation, etc.) and tangible (compensation, holiday time, etc.). Join the IGDA's Executive Director as she provides a current glimpse into how developers perceive their work and their broader industry - based on the IGDA's annual Developer Satisfaction Survey - and how that impacts not only the economics of game development but the future of our craft.
Biz Talk 04/22/2015 - 12:00pm R4 Bischkek (EG)

What's in a Bundle? Lessons and Experiences from the Bundle Frontline

Melinda Montano (Humble Bundle)
Why should I bundle my game and when is the right time? This talk will cover what developers and publishers should consider when looking at bundle promotion opportunities while sharing stories from the Humble Bundle.
Biz Talk 04/22/2015 - 6:00pm R2 Asgabat 1 (EG)

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