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See all Sessions which will take place at the Quo Vadis

New sessions and speakers are added constantly.
Session Title Track Session Type Date / Timesort icon Room

Amazon Appstore Developer Workshop (3,5hrs)

Paul Cutsinger (Amazon)
Simon Howard (Amazon)
10:00 - 10:45 am Everything You Need to Know About Amazon Appstore, Fire TV, Fire Phone and Tablets 10:45 - 11:30 am Responsive App and Game Design: Bringing Desktop and Mobile Games to the Living Room 11:30 - 12:15 pm What the Top 50 Apps and Games Do with In-App Purchasing and Mobile Advertising That the Rest of Us Don't 12:45 - 1:15 pm How we made a game no fun 1:15 - 1:30 pm Submit your Apps! 1:30 - 2:00 pm Get Hands-On
Game Design / Story Workshop 04/21/2015 - 10:00am R2 Asgabat 1 (EG)

HR Roundtable

Audrey Tzakovski (Sproing interactive Media GmbH)
Roundtable on HR topics in the Games Industry
other other 04/21/2015 - 11:00am R5 Vilnius (OG)

Making a Game in 30 Minutes

Nico Nowarra (Experimental Game GmbH)
Karla Höß (Experimental Game GmbH)
Stephan Greitemeier (Experimental Game)
You had to be there – That’s what they are going to say! We will write a sequence using fresh input from the audience and make it interactive live on stage. We want you to become part of this session – and have fun doing it. We will make your fantasies come true or die trying. Let’s build a game using the Gamebook Technology. What happens if you make the author an integral part of your production pipeline? First and foremost you will tell better stories that are moving, exciting and flexible.
Game Design / Story Talk 04/21/2015 - 2:00pm R7 Riga (OG)

Team Indie - How we got 9 developers from around the world to trust us with their IPs and if it was a good idea.

Thomas Bedenk (Exozet Berlin GmbH)
Thomas Bedenk will look back at their latest production Team Indie that has been released on Steam in October 2014. Team Indie includes characters from 9 established indie developers from around the world, what makes it an unusual project for the industry. He will share interesting stories on how the other developers gave permission to use their IPs. He will give insight into the ups and downs of this unique production from different perspectives like PR, production, development and finance.
Biz Talk 04/21/2015 - 2:00pm R5 Vilnius (OG)

How executive management of video game studios fosters employee engagement

Audrey Tzakovski (Sproing interactive Media GmbH)
This presentation’s aim is to deepen the knowledge of this rather young and fast growing game-development business to answer the following research question: How does the executive management in German speaking video game companies foster employee engagement in the workplace?
other Talk 04/21/2015 - 2:00pm R6 Tallinn (OG)

How to turn a kids book into a 3d adventure game

Marcus Bösch (the Good Evil GmbH)
Linda Kruse (the Good Evil GmbH)
Transmedia projects are on the rise. But how do you turn an already existing linear story into an interactive gaming experience? What kind of design decisions do you have to make and what kind of problems will you run into? The Good Evil Game Studio is currently turning an award winning kids book into a 3d game. Get insights and key learnings on how to design a story-driven game that adjust to the players actions constantly.

Game Design / Story Talk 04/21/2015 - 2:00pm R4 Bischkek (EG)

Legal Basics for Game Developers | Presented by BIU.Net

Felix Hilgert (Osborne Clarke)
The talk, suitable for all developers (big, small, mobile, web, desktop, console - you name it!), will give an overview of recurring legal issues facing indies and bigger studios, point out traps to avoid and provide a legal toolbox for developers. It will particularly cover development and distribution contracts, new developments in consumer protection legislation (withdrawal right for digital goods) and regulatory aspects such as data privacy and youth protection.
Legal Talk 04/21/2015 - 2:00pm R3 Sputnik 2 (UG)

Indie Development meets Indie Publishing: A New Deal

Jan Klose (Deck13 Interactive)
Marco Süß (Deck13 Interactive)
Jan Klose, co-founder of Deck13, explains how a mid-sized developer like Deck13 can act as a gateway for independent developers and how to establish a new form of partnership to reflect the changes in the gaming market.
PR / Marketing / Community Talk 04/21/2015 - 2:00pm R2 Asgabat 1 (EG)

Sigils: Battle for Raios. Art and design for a truly mobile focused Action RPG/MOBA for iPad. | Presented by BIU.Dev

Filippo Vivirito (Sproing Interactive Media GmbH)
Andrea Mannel (Sproing Interactive Media GmbH)
A sneak peek into the Art Department of an Austrian Game Developer. From the early game concept to the production pipeline of a MOBA/RPG for tablets.
Sound / Animation / GFX Talk 04/21/2015 - 3:00pm R7 Riga (OG)

Low-budget marketing and community building for #indies

Dominik Gotojuch (Robot Gentleman)
Vlad Micu (Data Realms)
Eric Angelillo (Double Stallion Games)
Riad Djemili (Maschinen-Mensch)
Henrike Lode (Lohika)
#loremipsum and how to highjack the number one spot in a conference schedule with @Indie_Advisor
PR / Marketing / Community Panel 04/21/2015 - 3:00pm R2 Asgabat 1 (EG)

Beyond Agile - Project Management in Modern Game Development | Presented by BIU.Dev

Ralf C. Adam (TigerTeam Productions)
Most development teams in the game industry claim to use “Agile” when it gets to project management methods. But what exactly is meant with this term? Is it yet another buzz word? Are SCRUM and “Agile” the same? And is “Agile” in itself a method at all? In his talk Ralf will give an overview on different project management methods, ideas and philosophies. He will explain the differences and similarities behind methods usually referred to as Agile, SCRUM, ScrumBut, Lean or XP – and if there’s maybe more. Ralf will also show common pitfalls and traps when following certain hypes and why game development is a different kind of a beast compared to the traditional IT industry.
Biz Talk 04/21/2015 - 3:00pm R3 Sputnik 2 (UG)

Some very different tech-approaches to studio building

Andreas Suika (Daedalic Studio West GmbH)
Alexander Zacherl (Fairytale Distillery)
Kai Rosenkranz (Nevigo)
Johannes Roth (Mimimi Productions)
Four founders give concrete, hands-on advice on matters practical of setting up a games studio. Johannes Roth, Kai Rosenkranz, Alexander Zachel and Andreas Suika talk about software necessary for programmer and artist workplaces, team organization, procedures and many more things.
Biz Panel 04/21/2015 - 3:00pm R4 Bischkek (EG)

Lessons learnt on connecting Games and eHealth

Philip Reisberger (Fitolution)
Everyone has heard about Jawbone, Fitbit or Runtastic and their products. Companies like Apple, Samsung and Google all have created platforms for aggregating fitness and health data. This megatrend has received a lot of media attention recently and is one of the main driving forces for the development of smart watches. Philip will provide an overview of the market players, their offerings as well as the latest trends and future outlooks. He will explain why game mechanics in particular have such a high potential for health and fitness related products and services. In this session he will also provide a number of examples of gamification topics in eHealth apps. A special focus will be set on the problems and learnings he made when entering this new market.
Biz Talk 04/21/2015 - 3:00pm R5 Vilnius (OG)

Open Development - What we are doing and how it is working.

James Brooksby (Edge Case Games)
This talk will explain why we have adopted Open Development as the new methodology for Edge Case Games and our new game Fractured Space. I will talk about what we have done so far, how the community have reacted and what we intend on doing in the future and how other teams could and should do this.
Biz Talk 04/21/2015 - 4:00pm R4 Bischkek (EG)

Jack of all trades - but easy to use! UI protoyping for an outstanding user experience.

Fabian Quosdorf (Wonderlamp Industries GmbH)
When developing a game or a software, the most challenging part is the user. Even the coolest product with the most complex feature-set will fail if the user experience is disappointing. To challenge these requirements a great UI Design should be part from the first line of code. But how can you have a UI for features that do net yet exist? By prototyping it! This talk will show you a way to protoype UI mocks with HTML 5, CSS and javascript and then integrate them directly in UE4 and Unity!
Code / Platforms / Tools Talk 04/21/2015 - 4:00pm R5 Vilnius (OG)

Indie Rage: Striving for Entrepreneurial Independence

Jason Della Rocca (Execution Labs)
With the growth of digital platforms and alternate forms of funding,being an indie developer is all the rage. But, what does indie even mean today? And, who is truly creating games in a true context of independence? This lecture will explore the rarely discussed tension between a developer's identity as an artist/creator and an entrepreneur. Further, what are the opportunities, and traps, for indies as the industry evolves.
Biz Talk 04/21/2015 - 4:00pm R2 Asgabat 1 (EG)

How to get money for your game - Public Funding in Germany | Presented by BIU.Dev

Dr. Maximilian Schenk (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V)
Stephanie Lang (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V.)
The German funding environment for game developers is complex and diverse. Introducing the new network platforms BIU.Dev and BIU.Net, Dr. Maximilian Schenk will give an overview about public funding opportunities in Germany, show strategic procedures to maximise your funding and give some insight into funding possibilities you may have never thought about.
Biz Talk 04/21/2015 - 4:00pm R3 Sputnik 2 (UG)

Synergetic effects between Computer Science and Games Engineering

Prof. Dr. Gudrun Klinker (Technische Universität München)
Why should games engineering be taught in the CS department of a technical university? This talk will present and discuss arguments why games engineers need a solid background in computer science, and how computer science research benefits from computer gaming.
Code / Platforms / Tools Talk 04/21/2015 - 4:00pm R7 Riga (OG)

Lesson Learned - TRI - The things we did right and wrong

Jana Reinhardt (Rat King)
After two mobile games Rat King started working on TRI in October 2011. Jana is going to talk about the three-year endeavor to create their first-person puzzle exploration game with triangles. Why did it take so long to 'polish' a jam game? What obstacles did they fight against? Should you do early access for your game? How can you stay motivated in the long run? Is it wise to despise game documents? How can publishers help? And how big should your game really be - especially for a small team?
Game Design / Story Talk 04/21/2015 - 5:00pm R7 Riga (OG)

Dictatorship or Anarchy? “Utopolis – Aufbruch der Tiere”, a new approach to games in civic education

Dr. Ralf Nemetschek (Nemetschek Stiftung)
Clemens Hochreiter (Reality Twist GmbH)
Learning by doing is one of the most efficient ways to achieve knowledge. But so far it was complicated to realize this approach in political education. We developed “Utopolis – Aufbruch der Tiere”, a mobile game in which a group of 25 players is capable to create their own rules on their way through an adventurous journey. The talk is about the challenges of game design in serious games and the question “How much gaming fun is allowed and may a dictatorship be a successful game strategy?”.
Culture / Science / Education Talk 04/21/2015 - 5:00pm R5 Vilnius (OG)

The Name of the Dream: Assassin's Creed

Paul Toderas (Ubisoft - BlueByte)
This talk explores the life of a gamer on his road to becoming a Game Designer. Such a journey can teach and show you many things, but the question is: can you turn these experiences into real expertise? The Talk is also bound to answer questions such as "How do I study a game in order to understand its systems?" or "How do I identify good Game Design and after I've reasearched it, how do I apply it?".
Game Design / Story Talk 04/21/2015 - 5:00pm R4 Bischkek (EG)

How get people worldwide to play my game? | Presented by BIU.Dev

Stefan Marcinek (ASSEMBLE Entertainment GmbH)
How get people worldwide to play my game? Is a good game good enough, what about pr, marketing, sale strategies and why should people even play computer games at all?...
Biz Talk 04/21/2015 - 5:00pm R3 Sputnik 2 (UG)

Digital Agenda - Games in a European Perspective

Prof. Dr. Jörg Müller-Lietzkow (University of Paderborn)
Dr. Maximilian Schenk (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V)
Thorsten Unger (Wegesrand)
Prof. Dr. Malte Behrmann (bbw Hochschule)
During the last five years in Europe as well as especially in Germany the digital transformation has had huge effects on the media. Digitalization and net policy are key issues. This all effects the games industry dramatically from different points of view. On the one hand there are special programs in Horizon 2020 (ICT) focussed on gamification and serious games but on the other hand there seems to be a tendency that games are not very well-placed in the „Digitale Agenda 2014-2017“. The panelist will discuss if the games industry as well as other institutions related to games have missed the great opportunities of the digital agenda.
Biz Panel 04/21/2015 - 5:00pm R2 Asgabat 1 (EG)

Leaderboards and Save Systems - Cross Plattform and in an hour!

Kristina Rothe (Microsoft)
Learn how to easily and quickly create a leaderboard and save system that you can use across the various platforms your game supports - or even beyond the actual game itself!
Code / Platforms / Tools Workshop 04/21/2015 - 6:00pm R7 Riga (OG)

Top 10 mistakes in Development Contracts

Kai Bodensiek (Brehm & v. Moers)
Working in contract negotiation for many years you are confronted with many self-made drafts. More often than not those drafts contain standard misunderstandings or simple mistakes, starting with a geographically challenging description of Territories, e.g. "Middle East" up to choices of law that simply does not exist, e.g. "European Law". Having collected a Top 10 of those mistakes and giving an inside in actual negotiations this session will be entertaining and educating at the same time.
Legal Talk 04/21/2015 - 6:00pm R4 Bischkek (EG)

Indies, beware! Meltdown is nigh!

Dominik Gotojuch (Robot Gentleman)
The games industry has undergone a major change in the past few years. The gaming landscape in 2015 is completely different to the one from 2005 and the exploding popularity of independently created games has been a key factor in this. How did this scenario unfold and is it possible that it will collapse under its own weight? With game prices dropping and numbers of titles produced rising rapidly, are we on a verge of a meltdown and the end of the independent games scene, as we know it?
Biz Talk 04/21/2015 - 6:00pm R5 Vilnius (OG)

From the Disc to Games as a Service – An Overview of Present and Future of Game Distribution | Presented by BIU.Dev

Jens Kosche (Electronic Arts )
The online distribution of games continues to grow in an overall growing market and players use our games more independently from platforms than ever before. The direct dialogue with customers as well as adapting to their needs and information channels is becoming more important. Only those establishing a relation with their target audience through digital channels will reach customers effectively and ensure a positive brand image. This is also valid for the protection of minors! The quality of the games and the offered services must complement each other. Providers need to ensure that the games meet players’ expectations from day one onward and that they will be available to their clients at any time if problems appear.
Biz Talk 04/21/2015 - 6:00pm R3 Sputnik 2 (UG)

Levelling up: Going from Game Startup to Unicorn

Paul Heydon (London Venture Partners)
Building a successful company in the game sector is no easy task no matter how great the founding team is. There are many issues to deal with and timing is one of the important ones. Deciding who to hire, what to develop, how much to raise and from which investors are just some of the tough questions to figure out. And how a company starts out is not always how it ends up; so teams need to find their way. Paul's session will address the key issues to consider using both his insight from over 15 years advising game companies but also as an investor in game companies in the past 5 years in companies like Supercell & Unity.
Biz Talk 04/21/2015 - 6:00pm R2 Asgabat 1 (EG)

Gaming Legends One on One - students session (7pm - 8:30pm)

Glen Schofield (Sledgehammer Games)
Don Daglow (Daglow Entertainment)
Ed Fries (Gaming Legend & Advisor )
Vlad Micu (Data Realms)
Maybe you all know the TV show “Inside the actors studio”? That’s what we like to do on Tuesday evening in a students only session. You will get some insights, experiences and unheard stories from those who walked the path before. Take your chance to ask Glen Schofield (Sledgehammer Games), Don Daglow (Daglow Entertainment) and Ed Fries (Gaming Legend & Advisor) for their advice and learn from their experiences in the games industry! Our host Vlad Micu (Critical Force Entertainment) will moderate an inspiring and informative evening for young talents attending. So be prepared and bombard them with your questions!
Biz Panel 04/21/2015 - 7:00pm R1 Kino International

Virtual Reality beyond Gaming and the Future of Interaction

Harald Krefting (AKQA)
With any new technology it is vital that we look beyond the obvious and see how it can be applied to solve different kinds of problems for both business and consumers. For the first time the world has a truly immersive experience and one that is wide open to be adapted far beyond the gaming world. We now look at how VR is set to change the face of interaction across the field.
Game Design / Story Talk 04/22/2015 - 10:00am R5 Vilnius (OG)

Let's Be Serial - The Untapped Potential of Episodic Games

Julius Kuschke (Stay Tuned Games)
On TV the episodic format reaches new heights with shows like Breaking Bad, House of Cards or Game of Thrones. Episodic games on the other hand still face a lot of skepticism - even though Telltale's The Walking Dead won dozens GotY awards. What went wrong with previous approaches to episodic gaming? How can we unlock the true potential of this format? This talk presents powerful episodic story structures and distills the lessons learned from previous episodic games and modern TV serials.
Game Design / Story Talk 04/22/2015 - 10:00am R4 Bischkek (EG)

Niche markets in the AppStore: How to win despite low budgets

Bjoern Bergstein (Tivola Publishing)
There are thousands of games in the app stores. But most players only know a few games from King or Supercell, who are dominating the app charts. But there are niches with less competition and some chances to become successful with small teams, low-budget games but a loyal userbase and constant revenue. In this lecture we will take a look at niche markets in the app stores and talk about chances, opportunities and risks using the example of Tivola Publishing.
Biz Talk 04/22/2015 - 10:00am R7 Riga (OG)

How to Evolve Players into Fans

Paul Cutsinger (Amazon)
We’ve analyzed the top mobile games to see what best practices make them stand out from the crowd. Several trends emerging now will amplify those best practices and games will have more opportunity than ever to excel. In the future, the top games will have fully realized fan bases that will drive their user acquisition and engagement engines. That fan base will include players but also content creators, advocates and potential new customers—this will open up a wider range of monetization options. In this talk, Paul Cutsinger with the Amazon Appstore, will reveal these trends and what the cutting edge games are doing today. He’ll also share specific ways game developers can use this information to evolve players into a fan base for a stronger launch, more engagement, more revenue and an extended game lifespan. This will give you concrete ideas to incorporate into your games now and a clearer picture of the future that you can apply to your upcoming games.
Game Design / Story Talk 04/22/2015 - 10:00am R1 Kino International

International success through international cooperation

Timo Ullmann (Yager)
Dr. Florian Stadlbauer (Deck13 Interactive GmbH)
Pawel Marchewka (Techland)
Hubert Habas (Bonkers Media)
Video game development is becoming more and more international at every level. The production of games is done with different companies in different countries, the staff of the studios and publishers rarely consists of one nationality and sales are one a global scale for decades. This massive internationalization brings a lot of benefits but creates a lot of new challenges and need a lot and good planning. In terms of culture, communication, different time zones, communication and a lot more
Biz Panel 04/22/2015 - 10:00am R2 Asgabat 1 (EG)

Unity 5 rendering pipeline

Mathieu Muller (Unity Technologies)
This talk will cover Standard shaders, Physical Based Rendering, baked and runtime Global Illumination, reflection probes, light probes, post processing effects, and Frame debugger
Code / Platforms / Tools Talk 04/22/2015 - 10:00am R3 Sputnik 2 (UG)

Online Payment Fraud Prevention for the games industry | Sponsored by SafeCharge (wt)

Noam Grinberg (SafeCharge)
Noam Grinberg, Head of Risk Management at SafeCharge will be giving a presentation highlighting different types, trends and common fraud patterns in online fraud for Casual Games. Noam will detail what tools are required to combat online fraud such as the Rules Engine and 3D Secure. Additionally the most recent VISA and MasterCard risk regulations that have been introduced will also be discussed.
Biz Talk 04/22/2015 - 10:00am R6 Tallinn (OG)

VAT Compliance in Europe 2015 - A Field Report from Gameforge | Presented by BIU.Dev

Tobias Haar, LL.M., MBA (Gameforge Group)
Dr. Hans-Martin Grambeck (nesemann Umsatzsteuerberatung GmbH)
yet to be provided
Legal Talk 04/22/2015 - 11:00am R5 Vilnius (OG)

Raising funds for a game project without help of a publisher

Marek Ziemak (11 bit studios)
Jakub Duda (Incuvo)
Dominik Głowacki (Ampligamer)
Panel about varied forms of getting money for producing a new game. Advantages, disadvantages and challenges of diversyfing firm's activity on market, founding an investor, raising money from accelerators and participating in game developers contests with money awards.
Biz Panel 04/22/2015 - 11:00am R4 Bischkek (EG)

(Cancelled) WebGL – Revolution in GameDev ?

Kai Niklas (deCode Slr, Germany)
This session was cancelled by the speaker due to the strike. Introduction to OpenGL's WebGL. Based on the OpenGL ES 2.0 / 3.0 API for embedded systems. OpenGL's WebGL API uses JavaScript and new HTML5 technology to bring 3D and of course as well 2D Graphics to your Browser. 3D Games in Browsers is still not spread widely, but the advantages with the new WegGL API are numerous. - Customizable and Fast - Online and Instant - More Design Elements - Free to Use There is so much more to find in the 3D World inside your Browser.
Code / Platforms / Tools Talk 04/22/2015 - 11:00am R3 Sputnik 2 (UG)

Visual Storytelling

Glen Schofield (Sledgehammer Games)
What is Visual Storytelling? And how can it be used to benefit both your game AND development team? Drawing examples from across his 25 years in the gaming industry, Glen Schofield (Game Director and Studio Head at Sledgehammer Games) describes both the power of Visual Storytelling and how this technique can be utilized to empower and energize your art teams.
Biz Talk 04/22/2015 - 11:00am R1 Kino International

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