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See all Sessions which will take place at the Quo Vadis

New sessions and speakers are added constantly.
Session Title Track Session Typesort icon Date / Time Room

HR Roundtable

Audrey Tzakovski (Sproing interactive Media GmbH)
Roundtable on HR topics in the Games Industry
other other 04/21/2015 - 11:00am R5 Vilnius (OG)

KOREA GAME PREVIEW

Jaehwan Bak (Nanali Studios)
David Mohr (GAMEVIL Europe GmbH)
Michael Lim (EuroGameZ Co., Ltd. )
Sophia Kim (Payletter Inc.)
Eun-Kyong Kim (KOTRA Hamburg)
Hyeyun Kim (Korea Trade-Investment Promotion Agency(KOTRA))
About Game Industry and Games of Korea. Everyone is welcome ! What images do you have about Korean games? Korean game developers would like to give you impressions about newly launching Korean games, and would like to exchange opinions with European game developers. We would be more than glad to have you as participants ! https://www.facebook.com/events/341969716001446/344512079080543/
Biz other 04/23/2015 - 10:00am R7 Riga (OG)

Copies, Clones and Genre Building - Innovation and Imitation practices in the Games Industry

Lies van Roessel (Alexander von Humboldt Institute for Internet and Society)
Dr. Claas Oehler (Ihde & Partner)
Rami Ismail (Vlambeer)
Christian Katzenbach (Humboldt Institute for Internet and Society)
Rike Maier (Humboldt Institute for Internet and Society)
Imitation is a common practice in the games industry, as it has contributed to genre building. Nonetheless, since the beginning, tussles over alleged clones have sparked fierce debates about legitimate and illegitimate practices. This panel presents findings of a study based on the analysis of cloning disputes and interviews with developers and experts. The panel engages game designers, legal experts and researchers in a discussion on the grey area between cloning and genre development.
Culture / Science / Education Panel 04/23/2015 - 11:00am R2 Asgabat 1 (EG)

Raising funds for a game project without help of a publisher

Marek Ziemak (11 bit studios)
Jakub Duda (Incuvo)
Dominik Głowacki (Ampligamer)
Panel about varied forms of getting money for producing a new game. Advantages, disadvantages and challenges of diversyfing firm's activity on market, founding an investor, raising money from accelerators and participating in game developers contests with money awards.
Biz Panel 04/22/2015 - 11:00am R4 Bischkek (EG)

Game of growth and retention | Presented by BIU.Dev

Mark Val (PlayFab & ARX)
Benedikt Grindel (Ubisoft Blue Byte)
Dr. Stefan Behrens (Aeria Games Europe GmbH )
Kenneth Go (Kabam)
Publishers and developers are launching games many times a year and while it is easy to do, it is also difficult to keep the players and grow the game beyond profitability. In this panel we are going to ask key questions about how to keep their players excited, what are the key metrics, how to operate a team of operators, what are their strategy for live operations. In this panel you will learn about all the layers that makes a game effective before and after its launch.
Biz Panel 04/22/2015 - 4:00pm R5 Vilnius (OG)

99 Problems but a pitch ain’t one - running an international PR campaign

Dieter Marchsreiter (Marchsreiter Communications)
Gareth Williams (Premier)
Victor Perez (VPCOM)
In this quick-fire and humorous talk, Premier (UK), Marchsreiter (Germany) and VP Com (France) combine to rattle through 99 problems developers and publishers face when targeting the press in their countries, - and, crucially, how to avoid them.
PR / Marketing / Community Panel 04/22/2015 - 5:00pm R2 Asgabat 1 (EG)

International success through international cooperation

Timo Ullmann (Yager)
Dr. Florian Stadlbauer (Deck13 Interactive GmbH)
Pawel Marchewka (Techland)
Hubert Habas (Bonkers Media)
Video game development is becoming more and more international at every level. The production of games is done with different companies in different countries, the staff of the studios and publishers rarely consists of one nationality and sales are one a global scale for decades. This massive internationalization brings a lot of benefits but creates a lot of new challenges and need a lot and good planning. In terms of culture, communication, different time zones, communication and a lot more
Biz Panel 04/22/2015 - 10:00am R2 Asgabat 1 (EG)

Low-budget marketing and community building for #indies

Dominik Gotojuch (Robot Gentleman)
Vlad Micu (Data Realms)
Eric Angelillo (Double Stallion Games)
Riad Djemili (Maschinen-Mensch)
Henrike Lode (Lohika)
#loremipsum and how to highjack the number one spot in a conference schedule with @Indie_Advisor
PR / Marketing / Community Panel 04/21/2015 - 3:00pm R2 Asgabat 1 (EG)

Digital Agenda - Games in a European Perspective

Prof. Dr. Jörg Müller-Lietzkow (University of Paderborn)
Dr. Maximilian Schenk (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V)
Thorsten Unger (Wegesrand)
Prof. Dr. Malte Behrmann (bbw Hochschule)
During the last five years in Europe as well as especially in Germany the digital transformation has had huge effects on the media. Digitalization and net policy are key issues. This all effects the games industry dramatically from different points of view. On the one hand there are special programs in Horizon 2020 (ICT) focussed on gamification and serious games but on the other hand there seems to be a tendency that games are not very well-placed in the „Digitale Agenda 2014-2017“. The panelist will discuss if the games industry as well as other institutions related to games have missed the great opportunities of the digital agenda.
Biz Panel 04/21/2015 - 5:00pm R2 Asgabat 1 (EG)

Funding Options for Games Studios

Mike Borras (Socialspiel Entertainment)
Kyu Lee (GAMEVIL USA, Inc.)
Jaime Ocampo (DeNA)
Shum Singh (Agnitio Capital)
A panel of Asian and international games publishers, investors and development studios discussing funding options for games studios looking to reach Asian and Western markets. Gaming executives from Asia's largest games publishers will discuss positioning your studio for strategic partnerships, learning who you should be speaking to, creating your funding strategy, and the challenges games studios face when looking east.
Biz Panel 04/22/2015 - 5:00pm R1 Kino International

Quo Vadis Games Industry?

Ed Fries (Gaming Legend & Advisor )
Glen Schofield (Sledgehammer Games)
Noah Falstein (Google)
Jens Begemann (Wooga)
Dean Takahashi (VentureBeat)
Why we love this business, even though it’s hard. An expert discussion not only on the future - but on the reasons what brought us here and how we appreciate opportunity.
Biz Panel 04/22/2015 - 2:00pm R1 Kino International

Productionpanel: From Zero to 300 - How to build big teams and keep the vision in AAA Games

Michael Condrey (Sledgehammer Games)
Dorian Kieken (Bioware)
Matias Myllyrinne (Remedy Entertainment)
Harald Riegler (Sproing)
The panel will be addressing questions of how to set-up workflows and studio structure, with a focus on lessons learnt on gaining efficiency while maintaining vision and studio culture. What lessons can be learnt for everyone in running not just AAA, but also mid-size or even small teams from the experience the panelists have made in building their projects and studios on the scale they are now running on? Which tools, processes and methods have proved useful, which are crucial to scale early on, which are relevant later? And which approaches the panelists wouldn´t suggest even their worst enemies to try out?
Biz Panel 04/23/2015 - 11:00am R1 Kino International

GREE is Going Global - But what about the Industry?

Andrew Sheppard (Gree)
GREE, Inc. (“GREE”) is a global leader in building top-quality, high engagement free-to-play mobile games. GREE’s annual revenue run rate is over $1 billion, and the Company has a market cap of $1.4 billion with over $500 million available in cash and cash equivalents. GREE International, the division leading GREE’s charge into the Western market, was formed in 2011 and rapidly achieved international success, with revenue growth of 350% and a cumulative lifetime revenue quickly approaching $500 million. GREE International is a world leader in the hugely popular role-playing and strategy game genres and develops its own high-quality mobile games in San Francisco and Vancouver as well as creating, in collaboration with IUGO, the worldwide hit Knights & Dragons. Knights & Dragons earned over $80 million in revenue in its first two years, making it one of the most profitable co-development relationships in the mobile games industry. GREE International is currently expanding its operating reach to Europe, Russia, Turkey and Latin America and remains focused on creating innovative and enduring next-gen mobile games. That expansion includes a focus on creating long-term profitable relationships with key distribution and development partners, which may include M&A and Publishing opportunities, in all Western markets. GREE is comprised of over 1,800 talented and passionate game developers and business professionals worldwide and has established an expansive network of offices around the world, For more information about GREE International, please visit www.gree-corp.com.
Biz Panel 04/22/2015 - 12:00pm R2 Asgabat 1 (EG)

An expert trialog on current pitfalls in European vs. International legislation (wt) | Presented by BIU.Net

Dr. Jan-Peter Ewert (Valve S.A.R.L.)
Konstantin Ewald ( Osborne Clarke)
Tobias Haar, LL.M., MBA (Gameforge Group)
Ekaterina Nemova (Wargaming)
TBA
Legal Panel 04/23/2015 - 10:00am R4 Bischkek (EG)

Women in Games since Gamergate: Action Items

Kate Edwards (International Game Developers Association (IGDA))
Phoenix Perry (Dozen Eyes)
Sabine Hahn (Trainer & Business Coach)
Ruth Lemmen (Consulting)
The game industry saw some very turbulent developments in 2014 regarding diversity in general and women in games specifically. Public debates raged under the gamergate hashtag on Twitter, while many game developers and their companies took a hard look at their practices and where they stood in the midst of this rampant misogyny. Much has already been written and discussed in the media about the last several months of online harassment against women game developers and their supporters. he panelists will discuss the status of diversity and women in games as of today. The panelists of this session - Kate Edwards, Phoenix Perry, Sabine Hahn and Ruth Lemmen - will not dwell on the past but will discuss their distinct perspectives on women in games and the status of diversity in the industry today. The panel will start with 5 minute presentations from each speaker and then launch into a panel discussion on how we move forward as an industry. Please join us for this important discussion!
Culture / Science / Education Panel 04/22/2015 - 4:00pm R2 Asgabat 1 (EG)

Some very different tech-approaches to studio building

Andreas Suika (Daedalic Studio West GmbH)
Alexander Zacherl (Fairytale Distillery)
Kai Rosenkranz (Nevigo)
Johannes Roth (Mimimi Productions)
Four founders give concrete, hands-on advice on matters practical of setting up a games studio. Johannes Roth, Kai Rosenkranz, Alexander Zachel and Andreas Suika talk about software necessary for programmer and artist workplaces, team organization, procedures and many more things.
Biz Panel 04/21/2015 - 3:00pm R4 Bischkek (EG)

First Lessons learnt on the design and business of VR

André Ruff (Razer Europe)
Ville Kivistö (Mindfield Games)
Harald Krefting (AKQA)
Daniel Pots (VR Bits)
Jason Della Rocca (Execution Labs)
This panel will address first experiences and perspectives on VR development which the discutants have made in the last year. Where is the field moving towards and which experiences have developers working on it made? And how are the expectations and experiences on the business side so far?
Game Design / Story Panel 04/23/2015 - 10:00am R1 Kino International

Quo Vadis German Games Industry?

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The annual outlook of and for the German Games Industry
Biz Panel 04/23/2015 - 4:00pm R5 Vilnius (OG)

Gaming Legends One on One - students session (7pm - 8:30pm)

Glen Schofield (Sledgehammer Games)
Don Daglow (Daglow Entertainment)
Ed Fries (Gaming Legend & Advisor )
Vlad Micu (Data Realms)
Maybe you all know the TV show “Inside the actors studio”? That’s what we like to do on Tuesday evening in a students only session. You will get some insights, experiences and unheard stories from those who walked the path before. Take your chance to ask Glen Schofield (Sledgehammer Games), Don Daglow (Daglow Entertainment) and Ed Fries (Gaming Legend & Advisor) for their advice and learn from their experiences in the games industry! Our host Vlad Micu (Critical Force Entertainment) will moderate an inspiring and informative evening for young talents attending. So be prepared and bombard them with your questions!
Biz Panel 04/21/2015 - 7:00pm R1 Kino International

The State of Interaction

Cay Kellinghusen (GSC GameScienceCenter GmbH)
Cyrill Etter (Game Science Center)
Interaction is the foundation of the games business. But interaction goes beyond games. The possibilities to integrate digital interactions into our daily lives are growing in number. As a museum and showroom with a focus on interaction our work at the Game Science Center offers us a unique perspective on technology. We are in an interesting position to be able to value ideas over market viability. For this session join us in our little pocket dimension of possibilities to look at some intrigueing ideas and tech.
Culture / Science / Education Panel 04/22/2015 - 2:00pm R4 Bischkek (EG)

Building a Boys Dream: A Toy Space Ship adventuring in a Virtual Space Setting

Volker Hirsch (Ravensburger Digital GmbH)
Timm Schwank (Deck13 Interactive GmbH)
The talk will introduce the hybrid market to creatives and developers. How to access the enormous potential of this new publishing plattform. What is expected by the customer and publishers. Where are the biggest problems in design and development. The talk will use post production cases and the flagship project of Ravensburger Digital in development, as examples and guideline.
Game Design / Story Talk 04/23/2015 - 2:00pm R7 Riga (OG)

Lesson Learned - TRI - The things we did right and wrong

Jana Reinhardt (Rat King)
After two mobile games Rat King started working on TRI in October 2011. Jana is going to talk about the three-year endeavor to create their first-person puzzle exploration game with triangles. Why did it take so long to 'polish' a jam game? What obstacles did they fight against? Should you do early access for your game? How can you stay motivated in the long run? Is it wise to despise game documents? How can publishers help? And how big should your game really be - especially for a small team?
Game Design / Story Talk 04/21/2015 - 5:00pm R7 Riga (OG)

The Story in the Machine

Wolfgang Walk (Grumpy Old Men)
A lot of buzzwords are surrounding interactive storytelling: Setting, character- vs. story-driven, emotional involvment etc. Mostly missing on the list: "game mechanics". Though they deliver narratives all the time through challenges, near misses and finally success, the role of game mechanics in storytelling is not really understood: Why can love stories work in RPGs but rarely in an RTS? What's the role of game perspective and feature list? Why can great stories strangle great game mechanics?
Game Design / Story Talk 04/23/2015 - 12:00pm R7 Riga (OG)

Enforcing Fun - How to design a Combat Director

Andre Beccu (Blazing Badger GmbH)
Sascha Wagentrotz (Blazing Badger GmbH)
One half of the players are dying in stunlock, the others are button mashing to victory? The average gamer is bringing a knife to a gun fight, but the upper 10% are wallowing in ammo? In this session we will demonstrate how to design an AI director that virtually guarantees your game's balancing to remain right where you want it, no matter the circumstances.
Game Design / Story Talk 04/23/2015 - 5:00pm R3 Sputnik 2 (UG)

A Writer's First Day

Falko Löffler (Freelance Writer)
This is not a lecture, this is an interactive story. Step into the shoes of Game Writer who has just been hired by a developer. Experience the challenges and pitfalls of the job and help her or him decide how to act in certain situations. We will play through this day numerous times, and every new first day may have a different outcome ...
Game Design / Story Talk 04/22/2015 - 2:00pm R5 Vilnius (OG)

Great Video Game Crash 2015 - Whos watching the watchmen?

André Bernhardt (Indie Advisor)
Will history repeat itself? In 1983 the video games industry crashed all of a sudden after a long and steady rise. If you think about the huge market growth we encountered within the games industry the last years we should now stop and take a close look whether this is natural growth or if there are patterns that point into the direction of a "bubble" we could compare to 1983. And because it´s cool i´ll take the "Watchmen" as story canvas ;)
Biz Talk 04/23/2015 - 5:00pm R5 Vilnius (OG)

VAT Compliance in Europe 2015 - A Field Report from Gameforge | Presented by BIU.Dev

Tobias Haar, LL.M., MBA (Gameforge Group)
Dr. Hans-Martin Grambeck (nesemann Umsatzsteuerberatung GmbH)
yet to be provided
Legal Talk 04/22/2015 - 11:00am R5 Vilnius (OG)

Bringing HOG and episodic storytelling to smartphones | presented by BIU.Dev

Sebastian Nussbaum (Wooga GmbH)
Hidden object games on PC are huge, big on tablets, but rarely successful on smartphones. Why is that? Are we potentially looking at a new opportunity? In this talk Sebastian will explain how he and his team were able to bring that genre to mobile. His talk will be about how to create scenes so to make them fun on smartphones and how to drive long term retention through weekly content. Sebastian will share insights and learnings from episodic content production and the best team set up.
Game Design / Story Talk 04/22/2015 - 4:00pm R4 Bischkek (EG)

How to catch a unicorn: De-risking creativity

Prof. Dr. Joost van Dreunen (SuperData Research)
Creativity is inherently risky. Designing, developing, distributing and publishing games is perhaps one of the riskiest businesses around. In this lecture we will identify the major stumbling blocks that game companies face, and see how others have either overcome, or succumbed to, them. Building on market data, consumer insights and company case studies, we’ll take a look at what you can do reach the middle ground between business rationalization and creative freedom.
Biz Talk 04/22/2015 - 3:00pm R2 Asgabat 1 (EG)

Sigils: Battle for Raios. Art and design for a truly mobile focused Action RPG/MOBA for iPad. | Presented by BIU.Dev

Filippo Vivirito (Sproing Interactive Media GmbH)
Andrea Mannel (Sproing Interactive Media GmbH)
A sneak peek into the Art Department of an Austrian Game Developer. From the early game concept to the production pipeline of a MOBA/RPG for tablets.
Sound / Animation / GFX Talk 04/21/2015 - 3:00pm R7 Riga (OG)

Advertising targeted at kids

Dr. Christian Rauda (GRAEF Rechtsanwälte)
Advertising which is specifically targeted at kids has to stick to certain rules. The session explains the details by discussing concrete example cases of banner ads and other advertising. As a lot of game companies focus on minors when pitching their services, they need to know which lines not to cross. The talk will feature German, but also European cases and examples. Participants will take away guidelines for their own advertising in the future.
Legal Talk 04/22/2015 - 5:00pm R5 Vilnius (OG)

Virtual Reality beyond Gaming and the Future of Interaction

Harald Krefting (AKQA)
With any new technology it is vital that we look beyond the obvious and see how it can be applied to solve different kinds of problems for both business and consumers. For the first time the world has a truly immersive experience and one that is wide open to be adapted far beyond the gaming world. We now look at how VR is set to change the face of interaction across the field.
Game Design / Story Talk 04/22/2015 - 10:00am R5 Vilnius (OG)

Establishing game industry in Qatar

Patrick Rau (kunst-stoff GmbH)
Ahmed Alsafar (Play 3arabi)
Patrick Rau and Sheikh Turki Bin Faisal Al Thani talk about how they want to establish Game Industry in Doha, Qatar.
Biz Talk 04/23/2015 - 12:00pm R5 Vilnius (OG)

Did We Fail? The Weird Success Story of Beatbuddy

Wolf Lang (THREAKS)
Failing is an integral part of becoming a successful game developer, but sadly you rarely hear about the fails of successful developers in talks or articles. I've survived a fail in my own studio and we even turned our game into a success. With this talk I want to highlight the most common dangers, giving you a chance to dodge the bullets that we and other developers already took, but also to encourage not to give up, since even the worst stories will eventually turn out good.
Biz Talk 04/23/2015 - 3:00pm R7 Riga (OG)

From Flash to Frostbite - Prototyping is my best friend

Henrik Jonsson (Ghost Games (An EA Studio))
How many prototypes did you make for your last game? My guess is "Too few". Henrik Jonsson from EA Ghost will present a few, hopefully new, insights into making Prototyping a seamless activity in your game development process. You will be shown how Prototyping might help you make great decisions faster. Don't wait until the end of the project to realize that you hate your User Interface. Find out Early! The talk may contain a few jokes (Laughing is optional)
Game Design / Story Talk 04/23/2015 - 2:00pm R5 Vilnius (OG)

Let's Be Serial - The Untapped Potential of Episodic Games

Julius Kuschke (Stay Tuned Games)
On TV the episodic format reaches new heights with shows like Breaking Bad, House of Cards or Game of Thrones. Episodic games on the other hand still face a lot of skepticism - even though Telltale's The Walking Dead won dozens GotY awards. What went wrong with previous approaches to episodic gaming? How can we unlock the true potential of this format? This talk presents powerful episodic story structures and distills the lessons learned from previous episodic games and modern TV serials.
Game Design / Story Talk 04/22/2015 - 10:00am R4 Bischkek (EG)

Developing Cross-Platform Mobile MMOs - Architectures and Processes | Presented by BIU.Dev

Dr. Jendrik Johannes (InnoGames GmbH)
We take a closer look at different aspects of cross-platform mobile game development on the example of the MMO Tribal Wars 2. Starting from the technology decisions for the mobile versions, over building up a team and process to develop and maintain different versions of the game in parallel, the launch of the game on different platforms, up to the continuous development on the live game. Based on the experiences gained, we discuss alternative software architectures and processes.
Code / Platforms / Tools Talk 04/23/2015 - 11:00am R3 Sputnik 2 (UG)

Big fish, small pond: Strategies for surviving in a maturing market

Ed Biden (Wooga)
Mobile games have never been more competitive. Production values and marketing costs are ever increasing and the top grossing charts look strangely similar to the year before. So how can developers maximize their chances of success in such a tough market? Is it better to clone a hit or innovative wildly? Should they focus on one genre, or dabble in many? Ed draws on extensive market analysis and experience developing games to explain why selective innovation is the key to success.
Game Design / Story Talk 04/23/2015 - 12:00pm R4 Bischkek (EG)

Globalization approaches of Games as a Service titles

Paha Schulz (Playsnak)
This session will be about globalization approaches of games. Mainly PC Online or mobile games; games which are for cross-boarder services. I will go through different examples of different companies from different origins. There are many different approaches to globalization. Territory by territory adaptations, one-build strategy for global market and so on. There is no one answer for good globalization of games, but it will be interesting to understand the different options.
Biz Talk 04/22/2015 - 5:00pm R4 Bischkek (EG)

Making a Game in 30 Minutes

Nico Nowarra (Experimental Game GmbH)
Karla Höß (Experimental Game GmbH)
Stephan Greitemeier (Experimental Game)
You had to be there – That’s what they are going to say! We will write a sequence using fresh input from the audience and make it interactive live on stage. We want you to become part of this session – and have fun doing it. We will make your fantasies come true or die trying. Let’s build a game using the Gamebook Technology. What happens if you make the author an integral part of your production pipeline? First and foremost you will tell better stories that are moving, exciting and flexible.
Game Design / Story Talk 04/21/2015 - 2:00pm R7 Riga (OG)

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