CRYENGINE with new visual scripting system Schematyc

In the last major CRYENGINE update we put in more features and more optimizations, for designers in particular. A major addition is a new visual scripting system called Schematyc which allows you to build levels and full games without much, or without any, coding at all. Schematyc also introduced entities and components to the engine. This allows for a more modular workflow, and steps away from unnecessarily hardcoded content that we’ve had with CRYENGINE in the past. It’s a big step forward. Schematyc is one of those features that initially emerged from an internal game project and was then ported over to the engine. That usually works out great, because we get a proof of concept through the games, and many workflow issues are sorted out before the tool reaches the community. We’re always evolving the engine so we can deliver the most flexible and robust development tool which enables rapid iteration and doesn’t just must meet but exceeds the various requirements indie devs have. Schematyc is a good example of how we’re pushing the engine forward.

+++ The conference program is online +++ Great companies already listed in MeetToMatch +++

We’re getting closer to this year’s QUO VADIS kick-off and are happy to announce that the program schedule is now available online! QUO VADIS 2017 will take place from April 24 to 26 at STATION Berlin. That’s 3 days of networking, doing business and meeting international game developers all in one place.

QUO VADIS 2017 is going to be bigger than ever - 170 speakers will hold over 110 lectures and talks. Make sure you don’t miss anything: check out our detailed Session List, the complete Speaker Line-Up and of course the schedule.

Visit Micro talks by Chris Ward, Ina Göring and Piotr Żygadło

Time is money! Are you the kind of conference attendee that is constantly on a tight schedule? You still want to listen to insightful talks and make new interesting discoveries? Then our new format, the 15 minute micro talks, are just for you. Don't miss out on these super fast speakers. 

Join Meet to Match +++ Tickets for the Golem Tech Summit are available

For the third year in a row, QUO VADIS and MeetToMatch have partnered to bring you the most effective way for doing business in the games industry. Through the online meeting platform, you can invite dozens of potential business partners to 30 minute, face-to-face meetings. After your invited partner confirms the meeting, your personal agenda is updated with a table number at the meeting venue, so you can meet during one of the three days of QUO VADIS. Don’t miss your chance to meet that publisher, investor or developer of your dreams.

Double Fine and GameFounders join speaker line-up

Oliver Franzke, lead programmer of Full Throttle Remastered, Day of the Tentacle Remastered and Broken Age​ at Double Fine Productions, will talk about „The revolutionary technology behind Monkey Island and Grim Fandango“. Monkey Island and Grim Fandango continue to be very popular despite the fact that these games are more than 20 years old. Their remarkable success is often attributed to fantastic writing, challenging puzzles and great storylines, but the tech used to make these games was no less exceptional and played a major role. Oliver‘s presentation will shed some light on how these games were made and how the technology behind adventure games has evolved over the years as well as how they were remastered.

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